Call for Presentations
5th Global Conference
Wednesday 13th March – Friday 15th March 2013
Lisbon, Portugal
Call for Papers
This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the massive exploitation of digital technologies for inter-human communication and examine how online users form, archive and de-/code their memories in cybermedia environments, and how the systems used for production influence the way the users perceive and work with the memory. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts of memory co-/production, re-/mediation, en-/decoding, dissemination, personal/mass interpretation and preservation.
Presentations, papers, workshops and reports are invited on any of the following themes:
1. Digital Personal and Community Memory
Theories and Concepts of Memory. The Digitisation of Individual and Community Memory. Identifying Key Features and Issues. Inventing and Re-inventing Historical Knowledge. The Future of Memory?
2. Externalization and Mediation of Memories
Memory Metaphors in the Digital Age. Digital Media in the Process of Creating the Social Memory. Representational Principles for Memory Recording.
3. Memory and Cultural Software
New Interfaces. Cultural Visualizations and Mapping . The Memory of Digital Media and Systems. The Recording Device and the User Response. Strategies for Performing Digital Memory. Mobile Systems.
4. Memory in Cybercultures and Arts
Fan Cultures and Social Networking. New Media Arts and Memory. The Spatialization of Memories in Interactive Media and Virtual Worlds.
5. Archiving and Dissemination of Memory Data
Digital Data Recording. Memory Restoring and Preservation Strategies. The Future of Digital Libraries and Archives. Database Design, Data Retrieval, Usage and Preservation. Political, Judicial and Social Problems with Data Ownership.
6. Uses of New Media for Production of Historical Knowledge
History of Society Memory. National Identity and Memory in the Digital Age. Political Uses of Cybermedia for Historical Revisionism. Digital Memory and Communities of Place.
7. Specific Research on Community Memory
Social Issues Research. Online Ethnographic Research. Privacy and Legal Issues in Community Informatics. Folksonomies as Anthropological Archives. Archeology of Interfaces.
The Steering Group particularly welcomes the submission of pre-formed panel proposals.
What to Send
300 word abstracts should be submitted by Friday 12th October 2012. All submissions are minimally double blind peer reviewed where appropriate. If an abstract is accepted for the conference, a full draft paper should be submitted by Friday 18th January 2013. Abstracts should be submitted simultaneously to the Organising Chairs; abstracts may be in Word, WordPerfect, or RTF formats with the following information and in this order:
a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract f) up to 10 key words
E-mails should be entitled: Digital Memories 5 Abstract Submission.
Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.
Organising Chairs
Daniel Riha: rihad@inter-disciplinary.net
Rob Fisher: dm5@inter-disciplinary.net
The conference is part of the ‘Cyber’ programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting.
If you like this project you may also like: Connectivity in the 21st Century, Cybercultures, Digital Interfaces, Experiential Learning in Virtual Worlds, Graphic Novel, Immersive Worlds and Transmedia Narratives, Play, Time, Space + Body, Videogame Cultures and the Future of Interactive Entertainment, Visions of Humanity in Cybercultures, Cyberspace and Science Fiction, Visual Literacies
source:inter-disciplinary
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